Blizzard enter the fray with MOBA-inspired FPS Overwatch. What? Yeah.
When the makers of World of Warcraft, Starcraft and Hearthstone turn their hand to the FPS genre, you should take note. Blizzard’s dominance at various points in varying genres, the time they’ve spent honing engaging (some might say addictive*) gameplay loops, and creating compelling characters, combined with the already massive FPS genre, and they have the potential for something special.
Announced at Blizzcon 2104 with a wonderfully animated cinematic intro, Overwatch had an open Beta in November, showing off the amazingly diverse range of characters and abilities available. From the traditional FPS soldier-man to Inuit girl, and 10-foot tall genetically engineered gorilla to blue-skinned French assassin, there’s something for everyone – all brought to life with vivid colour and energy. There are no brown jungle levels here.
Coming to PC and current-gen consoles when the game launches in early 2016, Overwatch looks like offering something that can tempt a diverse range of people into the FPS eco-system; it’s friendly interface and roles beyond just ‘shoot as much as you can’ mean a lower barrier for entry, which can only be a good thing.
What do you think? Does Overwatch look like something that will break your Destiny addiction, or curb your Call of Duty compulsions? Terrible accent from default British character Tracer aside, I’m excited for it…
*Note, I did NOT use the word ‘addicting’. Stop it.