This month’s Hitman holiday featuring blood and costumes; Paris.
Everyone’s favourite barcode attached to a shiny gun returns this month, with episode one of a reboot which sees our assassin travel to Paris in an attempt to kill some people. After the dreadful previous entry, can IO redeem the name of Mr Hit Man?
As a statement of IO’s intent with this reboot, this is a confident first episode that invites you into the flashy world of murder with one of the most sumptuous, devilishly delightful levels ever seen in a Hitman game.
Hitman’s first episode is a hugely detailed and beautifully made stealth experience with hours of potential. However, be wary if you’re not up for replaying the same level to get all it has to offer.
Hitman’s a veritable playground will delight you with its open-ended design, comical NPCs, and contract creation tools. These qualities, and the flexibility to be as hardcore or laid back as you want, are much appreciated, even if they don’t disguise Hitman’s lesser qualities.
Push Square 8/10
There are so many things to do – and so many ways to do them – that you’ll never have to persevere to find something fun to do. It’s all in front of you: a bloody, disturbing playground rife with opportunity. The trial and error gameplay brings back memories of older Hitman titles, while new ideas such as the excellent Escalation mode keep things fresh.
The more I’ve played Hitman’s debut “episode” the more I’ve enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds. There’s scope for it to improve in some areas as the levels are released throughout the year but this is a fun, confident start.
Looks like a good start for Hitman then, and its episodic nature and subsequent shorter playtime could be just the antidote to the marathon sessions that a lot of modern games require of you.