Kickstarted rhythm game Amplitude shows its tempo.

Another PlayStation 2 classic has made its way on to the PlayStation 4, this time it being the rhythm title, Amplitude. Brought to next-gen consoles thanks to a very successful Kickstarter campaign, does the final product justify people spending their hard-earned money in backing it? Here is what the press had to say:

Next-Gen Gaming Blog: 80

“Amplitude is a great game, deeper than Harmonix’s more recent forays into non-instrument based rhythm gaming and a worthy exclusive for Sony’s consoles. It’s a shame that the layout of the game can sometimes work against the player, especially on higher difficulty levels (and a portable version for the Vita would have worked nicely), but for rhythm game fans looking for something a little different or those nostalgic for Harmonix’s earlier fare, Amplitude is well worth picking up.”

IGN: 70

“Despite its improved HD veneer and tweaked controls, I just didn’t find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of modes meant that I had little motivation to return to it thereafter. Committed high score-chasers will probably stick around in an effort to top the online leaderboards since the challenge is most certainly still there, but for everyone else Amplitude will likely feel like a commendable cover of a classic, but a mere cover all the same.”


“The music video game’s trajectory has been as chaotic as that of one of the many rock stars who have lent their music to the genre: the underground buzz, the meteoric rise, the sell-out tour, the legal battles, the dramatic fall and, finally, the persistent attempts at a comeback. 2016’s Amplitude is not a part of this clichéd narrative. It offers, instead, a glimpse of an alternative track, where the music video game was content to play dingy clubs, where it didn’t care too much about finding a life-changing size audience, but whose fans cared enough to make sure that it would never have to retire.”

God is a Geek: 70

“This is a rhythm game that doesn’t have lots to offer in terms of gameplay, but the time you do spend on it will help you to appreciate the work that has been put into making it aesthetically pleasing, easy to play, and enjoy. The soundtrack alone is a good enough reason to pick it up, but the level design and simplicity are other great features, and if you like near impossible levels of difficulty, then grab Amplitude and play until your ears bleed and fingers wear away.”


“It also encapsulates the Amplitude experience as a whole: the slick, thoughtful mechanics prove as engrossing as ever, even if the music can’t quite keep tempo. Ultimately, Amplitude fails to recapture the magic that elevated the original to cult status, but it does deliver an impressive and enjoyable slice of quick-hit rhythm gaming fun.”

It is good to see that the Kickstarter campaign was successful, with the final product being justified in its release. If the reviews aren’t enough for you, here is some gameplay for you to cast your eye on, courtesy of GameSpot.